![]() It also comes with Resolume alley, which will transcode pretty much anything into their proprietary DXV3 codec, designed for live random playback of clips. It has really powerful output geometry management. It can do crazy powerful layer and slice routing through virtual screens. ![]() Bruno is a graduate of NYU’s ITP program recent fellow at the NYC Games Forum.Resolume is great for layering clips, layering effects, using generators, using Syphon/spout software, using live inputs (ndi, Syphon/spout, capture cards), using audio inputs for FFT animation of parameters, using BPM syncd envelopes for animation of parameters, BPM syncing clip playback, using layer blend modes, grouping layers to apply effects (or routing) to a bunch of things, midi integrations, osc integrations. ![]() ![]() He has also organized and lead workshops in coding, digital art and game design. As a developer he has collaborated with artists, creative agencies and startups to develop large-scale web and mobile projects. He utilizes technology to create meaningful experiences and is motivated by an ongoing curiosity of designing with code. His recent artwork focuses on designing and developing tools to create interactive installations. His work includes projections, computer vision and game theory. Bruno Kruse is a New York based digital artist and developer. She was also a resident researcher at ITP, New York University an IAC Teaching and Research Fellow for Vimeo and an Eyebeam Artist-in-Residence. She is a co-creator of the 3-day projection mapping workshop marathon, Mappathon, that teaches mapping projection technique to create site specific installations. She creates a minimalist geometric visual narrative in sync with the sounds of live music performance in addition to interactive projection mapping installations that explore the relationship between visual, light, sound and public audience. ABOUT THE INSTRUCTORS:ĬHiKA is an interactive visual artist and an educator. The workshop is inspired by the MadMapping workshops developed by GarageCUBE/1024 architecture. Mappathon is created by CHiKA and Boris Edelstein, in collaboration with Scott Fitzgerald and Ilan Katin. Participants will be given a fully functional, time-limited, version of MadMapper and Modul8 student discount eligibility will be This should be installed and activated prior to the beginning of the workshop and legible to student discount for future purchase.īreakfast and light refreshements will be provided during Saturday and Sunday sessions. Participants, in teams, will develop content for complex surfaces and then create several interactive and/or non-interactive projection mapping installations in the Eyebeam workshop space. MadMapper enables designers and artists to realize their ideas without getting bogged down in technical details. The primary software tools taught in the workshop are MadMapper and Modul8. This workshop teaches participants the latest technology for mapping video projections on physical surfaces, moving away from the traditional confines of the screen to sculptures and building facades and interiors. Learn the latest projection mapping techniques and technologies, and then collaborate to create a final advanced site-specific project, from conception to execution and maintenance. Mappathon is a 3-day projection mapping marathon workshop, followed by a week-long art installation exhibited at Eyebeam and open to the public. Cost: $375 Regular (Deadline for $300 Early Registration Passed)
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